Proximity Sensor
Sculpted Surface? ] Sculpted Tubular ] Sculpted Complex ] Lamp ] Lighting ] Spotlight ] Midi Media ] IFS Edit ] IFS_SOI ] Texture Coords ] Animations ] Animation Chat ] Two Animations ] Door ] Gestures ] Complex Avatar ] Heads ] [ Proximity Sensor ] Proximity VP unbind ] Switch Node ] Guided Tour ] Beam Slowly ] Stairs? ] Walk ] Duck Shoot ] Navigation Box ] URNs in URLs ] Play a mp3? ]

 

Someone asked.....
1 question though: how do I make a proximity sensor act so that when you walk into the set proximity it beams you to a different place?

I replied:

I assume you still have a working copy of Flux Studio? If so, make a simple test world, put in a box, flatten it (height=.1), then add a Viewpoint somewhere where you might want to see the flattened box. Then add a proximity sensor. OK, Double click on the prox sensor so you see the properties page, then select add trigger, then in the tree window, click on the viewpoint.  The Flux Studio prox sensor dialogue looks like :Triggered Node: Viewpoint. When the sensor....Region is entered. Trigger node will....Bind.

It's that easy!

Below are a .spz file; walk over the red square and you go back to viewpoint1 and a plain text .wrl file just in case you try these thing by hand.

prox_sensor.spz

prox_sensor.wrl

Back ] Home ] Up ] Next ]