How can you assemble a many items (like individual contributions to a group project) into an entire world?
Use InLines! An inline is a statement in a VRML file that refers to, or calls into the scene, an additional file.
Pretend that 8 people have each built a room full of goodies and each room is 10x10x10. They have either emailed you the file or you have fished them out of your cache. In this simplified example, I will just use boxes instead of elaborately decorated rooms. So, I ran Flux Studio and made a box that is 10x10x10 meters.
I made sure it was located at the origin X=0, Y=0, Z=0 [there is no transform/translation to move it from the origin]. I repeated this 7 more times, making each box a different color so you can see what is going on.
Here is the code for one box.
It looks like this in a text editor.
In Flux Studio, used the InLine icon (and snap-to-grid) to add in-lines in a nice square pattern like this. The red icons indicate where the inline will go when the world is viewed in a browser (they are place holders). NOTE: You will not see the inlined file in Flux Studio, you will only see it when you view it in the browser.
The tree window looks like this...
On the properties panel for each InLine I put the URL for one of the 8 boxes I made above. Since the files are all in the same folder, I used a relative URL. I could have used an absolute URL such as http://philliphansel.org/Flux Studio/inline_tut/box1.wrl
If I export a VRML97 file from Flux Studio, it looks like this...
Look at the full file and see how there are many inline steps and how the Transform/translation moves each one to it's proper location.
Here is the finished example...
Here is the SPZ file of the inline statements.
Here is a top view of what you should see.
If you want to see the individual boxes, they are numbered 1 through 8 as below...
This tutorial crafted by request for one charming Southern Belle.