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Many people need help with the basic dimension of humanoid avatars. I find that I am not as interested in creating the common dimensions as I am in giving them life through gestures. I obtained the following geometry from a demo of CosmoWorlds and have found these models to be an excellent starting point for my investigations into VRML avatar animation. I hope they don't mind my sharing them with you. I have had excellent results animating these models using Flux Studio. These models show how to mimic the human form with the repetitive
use of a single graphics primitive. They were made by Paul Isaacs and he granted them to
the public domain. In my opinion; that means I can use them, and you can too.
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